Additional tools¶
Changing a pivot point in a 3D model (Blender)¶
Method 1: Using the 3D cursor¶
- Select the Cursor tool from the toolbar.
- Click in the viewport to place the cursor where you want the new pivot point.
- Go to Object > Set Origin > Origin to 3D Cursor.
Method 2: Using Transform Affect Only Origins¶
- In the header, select Options > Transform Affect Only Origins.
- Select the Move tool.
- Reposition the origin point in the viewport.
- Disable Transform Affect Only Origins when done.
Adding images to the scene¶
You can only add 3D models directly to the scene. To display a 2D image in the scene:
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Upload the image file (.png or .jpg) and a 3D model with a transparent texture as resources in the Web App.
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Add both resources to the scene in the Editor.
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The system will create an image plane from the uploaded image that can be positioned and scaled in the scene.
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Use the Image Scale property in the Inspector to adjust the size of the image plane.