Skip to content

Glossary

AR (Augmented Reality)

Technology that overlays digital content onto the real world. Used in AIDAR.Service for remote support with MR glasses.

VR (Virtual Reality)

Technology that fully immerses the user in a virtual environment. Used in AIDAR.Skills for training lessons on VR headsets.

MR (Mixed Reality)

Technology that blends real and virtual worlds, allowing digital objects to interact with the real environment. Used with devices like HoloLens 2.

Passthrough

A feature on Meta Quest headsets that uses cameras to show the real world inside VR. Allows training in a mixed reality environment where virtual objects appear alongside real surroundings.

Training

A collection of lessons grouped under a common topic (e.g., "Engine Assembly Training"). Trainings are created and managed in the Web App.

Lesson

A single learning unit within a training. Each lesson contains a scene (3D environment) and a sequence of steps that the trainee must complete.

Step

A stage within a lesson. Steps divide the lesson into logical sections. If the trainee makes a mistake, they are sent back to the beginning of the current step, not the entire lesson.

Substep

An individual action within a step that the trainee must perform (e.g., Pick, Move, Release, Rotate). Substeps are the building blocks of training logic.

Scene Object

A 3D model placed on the lesson scene. Scene objects can be interacted with during training (picked up, moved, rotated, etc.).

Player Body

The starting position and orientation of the trainee in VR. Represented as a special object in the Editor scene.

Resource

A file (3D model, image, audio, video) uploaded to the platform and used to build training scenes. Resources are managed in the Web App.

GLB

A binary format for 3D models (GL Transmission Format Binary). The primary 3D file format used by AIDAR.Skills.

Active Components

The list of all scene objects currently placed on the scene in the Editor.

Inspector

The panel in the Editor that displays properties of the selected scene object or substep.

Training Tracks

The timeline area in the Editor where lessons, steps, and substeps are organized.

Wristwatch

A VR menu attached to the trainee's left wrist. Provides access to lesson settings, mode switching, meetings, and navigation during training.

Position Suggestion

A visual hint (outline) in VR showing where an object should be placed during a substep.

Lua Script

A custom script written in the Lua programming language that can be attached to scene objects or substeps for advanced behavior and automation.

Effect

A visual or audio response triggered when a substep is completed (e.g., animation, color change, sound).

GCode

A programming language used to control CNC machines. The GCode substep type allows training for CNC/machining operations in VR.

Meta Quest

A standalone VR headset by Meta (formerly Oculus). AIDAR.Skills Player runs natively on Meta Quest 2, Quest 3, and Quest Pro.

HoloLens 2

A mixed reality headset by Microsoft. Used with AIDAR.Service for remote support and AR collaboration.

TTS (Text-to-Speech)

Technology that converts written text to spoken audio. Used by AIDAR for automatic instruction narration and avatar speech via Azure Neural TTS.

Viseme

A visual representation of a speech sound (phoneme) mapped to facial blend shapes. Used for avatar lip-sync during speech playback.

BVH (Biovision Hierarchy)

A file format for motion capture data. Used for avatar body animations in AIDAR.Skills.