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Building a training

Training tracks

Training tracks is the space where you create lessons and arrange their logic.

training track

Each lesson contains Steps (lesson stages) and Substeps (individual actions that the trainee must perform).

training tracks

(1) Expand Lesson/Step content

(2) Lessons

(3) Steps

(4) Substeps

(5) Add new Lesson

(6) Add new Step

(7) Add new Substep

Dividing a lesson into Steps is convenient if you don't want the trainee to go too far back after making a mistake.

Example

A lesson has 2 Steps, with 7 Substeps each. If the trainee makes a mistake in the 7th Substep of the 2nd Step, they will be taken back to the 1st Substep of the 2nd Step (not the very beginning).

go back track

Left-click on any Substep to edit it in the Inspector. The blue line (8) on the training tracks indicates which substep you are currently editing.

line track

Lesson creation (example)

In this example, we'll create a simple action to pick up a Cleco tool from the tool cart and place it on the table. After setting up the scene (Check details):

  1. Left-click on the newly created substep (1). Its settings will appear in the Inspector.

    Step 1

  2. Select the Pick action (1) in the Inspector.

    Step 2

  3. Assign the target object. You can do this in two ways:

    Drag and drop: From the active components list, left-click and hold the 3D object (1) and drag it (2) to the Target Object field in the Inspector.

    Step 3

    Object picker: Left-click the Target Object field (1) to open the object list, select the object (2) and click OK (3).

    Step 2.1

  4. Add the Release action. Hover over the first substep and click + (1) to add a new substep.

    new substep

  5. Left-click on the new substep (1). The blue line (2) will move to indicate the active substep.

    Step 4

  6. Select the Release action and assign the target object (the table) using the same method as step 3.

Substep types

Each substep defines an action the trainee must perform. The following types are available:

Movement & Placement

Type Description
Pick Pick up one or more objects. Set the target object and quantity.
Release Release the held object at a specific location. Supports auto-positioning and parent assignment.
Move Move an object to a target position. Supports precision, parent assignment, and animation.
Rotate Rotate an object by a specified angle.
Push Push an object (e.g., a button).

Tools & Interaction

Type Description
Use Interact with an object using an action (e.g., open, close, toggle).
UseTool Use a held tool at a specific position (e.g., tighten a screw). Set duration and target position.
Hit Strike an object with hand or tool at a specified hit zone.
LookAt Look at an object for a specified duration.
Check Inspect/check an object for a specified duration.
Sweep Perform a sweeping motion on an object within a defined zone.

Advanced

Type Description
Wait Wait for a specified duration before proceeding.
Aggregate Group multiple actions to execute together.
GCode Execute GCode machining operations.
Presentation Display an interactive presentation.
AvatarAnimation Play an avatar animation.
ExecuteLua Execute a custom Lua script.
MediaPlayer Play video content (supports Video, 3D SBS, 3D 180, 3D 360 formats).

Common substep properties

All substeps share the following properties:

  • Instructions - text displayed to the trainee explaining what to do
  • Best time - target completion time for the substep
  • Effect Object / Effect - optional visual/audio effect when the substep is completed